Experience

Experiencing Silent Hope: Silence is not always golden.

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Experiencing Silent Hope: Silence is not always golden. D

TL;DR: A decently good story, stuck under a game that simply isn't that fun to play, due to HP sponge combat and time-wasting false path navigation with no way to just zoom out to see more of the map.


Silent Hope is one of those games where if you can't invest in the story, the game won't appeal.  And the story is spread out over the entirety of the game - so if you're not into dungeon crawlers, this won't keep your attention, because that's 95% of the game.

Put simply: this is actually a very dark story.  Without spoiling things: a tragedy befalls a kingdom, resulting in its princess being trapped in a crystal made of her own tears.  The king has flung himself into the Abyss, and seven warriors are brought together, tasked with locating him.  The problem is, none of them can speak (thus the name "Silent" Hope).

A lot has been made of the fact the Princess is so chatty.  That was clearly done on purpose; the Princess is reminiscing while overseeing the warriors, and they might want to respond but cannot.  If you were there, it's likely what would happen.

Once you reach the first "ending", you get a basic idea of what happened to the kingdom.  Each level is basically a memory of various events that happened, and the Princess recalls each, telling her version of events.  The monster encyclopedia essentially spoils what happened if you take the time to look (many don't).

There's another ending after this one. We just couldn't bring ourselves to go through it.  The dungeon parts are a slog primarily because of false paths HP sponge enemies.  The game wants you to constantly swap out heroes, which gives a boost each time, but we prefer to settle on a single play style for our fun.  So for us this brought things down a notch.

It's really difficult to recommend this game UNLESS you're a kind of gamer who (A) really enjoys dungeon crawlers and/or (B) really enjoys a good story and are willing to suffer through a generic (sometimes mobile-feeling) game to get it.  Because it really is a good story, buried under a game that really isn't all that fun.

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